Learn how Houdini Labs can help developers create games from indie to AAA scale. We also explore Unreal Engine 5 features allowing realistic rendering of fluid and ocean simulation from Houdini. Additionally, we compare Houdini with other alternatives including Blender's Geometry Nodes, evaluating their performance and visual quality.
Michal Rutkowski boasts a decade of experience in the games and VFX industry across Asia and Europe. His journey has seen him work as a Technical Artist at Square Enix Japan, ARM, and Outpost VFX, where he specialised in physically-based rendering and R&D. Currently, Michal channels his expertise into building an innovative outsourcing venture Meta Meow in Japan, delivering Technical Art and Graphics Programming services for console and PC game developers. He also leads tool development and research at Meta Meow.