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How 3rd and 4th gen consoles constructed their graphics | White_Pointer Gaming

White_Pointer Gaming 5,586 1 year ago
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Ever wondered what scanlines actually are? What terms like DMA, HDMA, HBlank and VBlank mean? What tiles are and why consoles used them? Then you've come to the right place. I've explored how some of these consoles achieved various effects previous videos but never really explained the basics of how they actually constructed their graphics, so time to fix that! Check out more about the real blast processing here: https://www.youtube.com/watch?v=rvvL6S5Buiw 0:00 Intro 0:33 Scanlines 3:33 VBlank and HBlank 7:30 "Blast processing" 8:51 Tiles 11:00 Outro Purchase my book "Secrets of Video Game Consoles" directly from the publisher here: https://www.pen-and-sword.co.uk/Secrets-of-Video-Game-Consoles-Hardback/p/21804 Also available as an ebook! Some other links: https://www.barnesandnoble.com/w/secrets-of-video-game-consoles-michael-hart/1141719061 https://www.booksamillion.com/p/Secrets-Video-Game-Consoles/Michael-Hart/9781399070898?id=8581812121026 https://www.angusrobertson.com.au/books/secrets-of-video-game-consoles-michael-hart/p/9781399070898 https://www.booktopia.com.au/secrets-of-video-game-consoles-michael-hart/ebook/9781399070904.html https://www.chapters.indigo.ca/en-ca/books/secrets-of-video-game-consoles/9781399070898-item.html https://www.amazon.com/Secrets-Video-Game-Consoles-Michael-ebook/dp/B0B72B6JYR Or check out your favourite book store, hopefully they have it in stock!

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