Ever wondered what scanlines actually are? What terms like DMA, HDMA, HBlank and VBlank mean? What tiles are and why consoles used them? Then you've come to the right place. I've explored how some of these consoles achieved various effects previous videos but never really explained the basics of how they actually constructed their graphics, so time to fix that!
Check out more about the real blast processing here: https://www.youtube.com/watch?v=rvvL6S5Buiw
0:00 Intro
0:33 Scanlines
3:33 VBlank and HBlank
7:30 "Blast processing"
8:51 Tiles
11:00 Outro
Purchase my book "Secrets of Video Game Consoles" directly from the publisher here: https://www.pen-and-sword.co.uk/Secrets-of-Video-Game-Consoles-Hardback/p/21804
Also available as an ebook!
Some other links:
https://www.barnesandnoble.com/w/secrets-of-video-game-consoles-michael-hart/1141719061
https://www.booksamillion.com/p/Secrets-Video-Game-Consoles/Michael-Hart/9781399070898?id=8581812121026
https://www.angusrobertson.com.au/books/secrets-of-video-game-consoles-michael-hart/p/9781399070898
https://www.booktopia.com.au/secrets-of-video-game-consoles-michael-hart/ebook/9781399070904.html
https://www.chapters.indigo.ca/en-ca/books/secrets-of-video-game-consoles/9781399070898-item.html
https://www.amazon.com/Secrets-Video-Game-Consoles-Michael-ebook/dp/B0B72B6JYR
Or check out your favourite book store, hopefully they have it in stock!