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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

Ars Technica 814,934 6 years ago
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Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves. Opening clip pulled from this video: https://youtu.be/L1RKuM57nPA?t=109 Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: https://twitter.com/arstechnica How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

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