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How Cinematic Cutscenes in Video Games are Made | A Game Development Podcast

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In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game. ___________________________________________ Website: https://www.massive.se/ Twitter: https://twitter.com/UbiMassive Instagram: https://www.instagram.com/ubisoftmassive Facebook: https://www.facebook.com/Ubisoft.Massive About Massive: Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries. Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform. At Massive, we enjoy what we do, and we do it together as one studio. © 2022 Massive Entertainment – a Ubisoft Studio. | © 2022 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.

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