Wishlist Idle Fisher on Steam!
https://store.steampowered.com/app/3613500/Idle_Fisher/
Turns out that video games need collision. The player could walk infinitely in any direction, phase through objects, and basically break the game. In this video, I dive into how collision works in video games, why it's so important, and how I implemented the Separating Axis Theorem (SAT) to fix my game. I also had to make sure fishing mechanics worked correctly—because obviously, trapping the player in a never-ending fishing prison is top priority. After a lot of trial and error (and some questionable coding decisions), I finally got collision working. Now my game actually makes sense!
TIMESTAMPS
0:00 Intro
0:55 Collision
1:17 Separating Axis Theorem (SAT)
2:41 Back to Collision
3:17 Collision.col
4:11 Identifiers
5:56 Collision Engine
7:00 Outro