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How do games render their scenes? | Bitwise

DigiDigger 573,295 lượt xem 3 years ago
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I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!

How do games render their scenes? We'll discuss how oldschool 8-bit games rendered their scenes and gradually move our way towards modern 3D rasterized games. You'll learn about rasterization, anti-aliasing, shadow mapping and more!

A lot has happened the last year in my life regarding moving, a new job and health issues, which is why I have not been able to make a lot of videos, but all is fine again now and I chose to work part-time so that I can spend more time on making videos more regularly! :)

I also created a Patreon page on which I release e.g. source code and have a tier option that includes having a personal chat with me!

My patreon: https://www.patreon.com/digidigger

References
OpenGL Game Rendering Tutoria; How Shadow Maps work https://www.youtube.com/watch?v=EsccgeUpdsM

8-bit guy https://www.youtube.com/watch?v=Tfh0ytz8S0k
Doom WASN'T 3D! https://www.youtube.com/watch?v=zb6Eo1D6VW8
3D Graphics: Crash Course Computer Science https://www.youtube.com/watch?v=TEAtmCYYKZA
How real time computer graphics and rasterization work https://www.youtube.com/watch?v=brDJVEPOeY8

Doom engine wikipedia https://en.wikipedia.org/wiki/Doom_engine
Doom engine techniques http://qzx.com/pc-gpe/doom.txt
Doom engine source code review https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
Doom wiki https://doomwiki.org/wiki/Doom_rendering_engine

Rasterization in one weekend https://tayfunkayhan.wordpress.com/2018/11/24/rasterization-in-one-weekend-part-i/
Rasterization a practial implementation https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation
Ray casting tutorial https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/


Music in in outro:
Besus y Abrazor - Rolemusic: https://freemusicarchive.org/music/Rolemusic available under a Creative Commons Attribution license https://creativecommons.org/licenses/by/4.0/

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