MENU

Fun & Interesting

How does Ray Tracing Work in Video Games and Movies?

Branch Education 921,266 6 months ago
Video Not Working? Fix It Now

Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. Use this link for a 20% discount on their annual premium membership. TV and Movies have a ton of Computer Generated Images [CGI] to create fantasy worlds with dragons and castles, futuristic intergalactic civilizations, or historically accurate cities of 1700s Japan, such as in the recent TV show Shogun. But have you ever wondered how these CGI / Computer Generated Images are made? And how are these scenes so accurate that they fool the eye into thinking they are real. In this video, we're diving into Path Tracing, a type of Ray Tracing algorithm. We'll explore exactly how Ray Tracing is used to create accurate lighting and realistic scenes and how it uses quadrillions of calculations. We're working on more ambitious subjects like computer architecture and graphics cards. Any contribution would greatly help make these videos. https://www.patreon.com/brancheducation Branch Education Website: https://www.branch.education Branch Education Facebook: https://www.facebook.com/BranchEducation/ Thank you to Cem Yuksel, a professor at the School of Computer at the University of Utah. He helped to proofread the script for inaccuracies, and his only course on computer graphics and interactive graphics was incredibly useful in researching this video. You can find the various scenes we used to create this video on the Blender Website https://www.blender.org/download/demo-files/ Scanlands by Piotr Krynski Agent 327 Barbershop by Blender Animation Studios The Junk Shop by Alex Trevino. Original Concept by Anais Maamar Thank you to the Blender Dev Team! Animation built using Blender 4.2.0 https://www.blender.org/ Table of Contents: 00:00 - How does CGI Computer Generated Images Work? 01:00 - How is Ray Tracing an Incredibly Difficult Problem to Solve 02:41 - How to Create a CGI Scene 05:48 - Rendering a Scene with Ray Tracing 09:09 - Lighting a Scene with Ray Tracing: Global Illumination 13:46 - Material Roughness and Bouncing Rays 16:04 - Solving Ray Tracing 19:57 - Graphics Cards and Ray Tracing Cores 22:31 - Brilliant Sponsorship 24:20 - We Love Ray Tracing in Blender 25:27 - Ray Tracing in Video Games 26:23 - Screen Space Ray Tracing Key Branches from this video are: How do Video Game Graphics Work? https://youtu.be/C8YtdC8mxTU Animation: Mike Radjabov, Sherdil Davronov, Adrei Dulay Research, Script and Editing: Teddy Tablante Twitter: @teddytablante Modeling: Mike Radjabov, Prakash Kakadiya Voice Over: Phil Lee Sound Design by Drilu: www.drilu.world Sound Design and mix: David Pinete Additional Sound Design: Raúl Núñez Supervising Sound Editor: Luis Huesca Special Thanks to Shahzod Boyhonov for Geo Nodes Help: https://x.com/specoolar Special Thanks to Cartesian Caramel for Geo Nodes Help: https://www.youtube.com/@CartesianCaramel Erratum: Image Attribution: Steve Jobs in 1972 Pegasus Yearbook produced by Homestead High School Steve Jobs and Macintosh Computer from 1984 by Bernard Gotfryd Apple Computer by Ed Uthman https://en.m.wikipedia.org/wiki/File:Apple_I_Computer.jpg 1982 Time Magazine Steve Jobs Striking it Rich Apple II Image by Rama & Musee Bolo Apple 3 by Bilby Steve Jobs 2010 Image by Matt Yohe from Wikimedia Internet References: Ray Tracing Gems Series https://www.realtimerendering.com/raytracinggems/ The Science Behind Pixar https://sciencebehindpixar.org/ask-a-pixar-scientist Lumen Vs. Ray Tracing https://www.lunas.pro/news/lumen-ray-tracing.html Wikipedia contributors. "3D Computer Graphics", " Light Transport", " Ray Casting", "Ray Tracing (graphics)", " Rendering". Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, Visited August 15th 2024 Textbooks and Papers An Improved Illumination Model for Shaded Display by Turner Whitted, Bell Laboratories Distributed Ray Tracing by Robert Cook, Thomas Porter, and Loren Carpenter Physically Based Rendering by Matt Pharr, Wenzel Jakob, Greg Humphreys Ray Tracing in One Weekend by Peter Shirley The Rendering Equation by James T. Kajiya #GPU #RayTracing #CGI

Comment