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How Exploration and Travel Work in the 2024 DMG!

Alphastream 2,907 3 months ago
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Let's take a look at how the 2024 DMG describes the Exploration pillar, from taking actions to explore a room to traversing a wilderness! The travel system is... surprisingly useful! Part 2 compares this to the Journey system in The One Ring RPG, including the 5E version. Contents: 00:00 Intro 00:22 What the 2024 PH Says 01:38 2024 DMG Meanders 02:56 What is Exploration? 03:56 Using a Map and Visualization 05:14 Fog of War Beyond VTTs 06:00 Tracking Time and Travel Pace 09:37 Time-Triggered Events 11:06 Exploration Actions 12:25 Perception vs Investigation 15:38 When to Use Hidden Things 16:17 Audible and Visual Encounter Distances 17:13 Travel and Journeys 19:01 3-Step Journey Approach 25:44 Sandbox and Random Approach 28:24 Travel Planner and Weather 29:45 Travel Terrain Table 30:37 Travel Narration 33:23 Journey Challenges - Encounters 35:29 Foraging and Resources 36:54 Getting Lost 38:22 Obstacles 40:39 Searches and Tracking 42:06 Journey System Summary 44:36 What the 2014 DMG Covered Support me and join our community to help shape this show (and get a copy of my Adventure, Encounter, and Monster Design Tools): https://alphastream.org/index.php/support/ Forge of Foes: https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes You can find more RPG and D&D insights on my blog, https://alphastream.org/ My series on downtime: https://alphastream.org/?s=downtime Subscribe to my newsletter to receive a FREE product and get updates on new RPG products and blog posts! https://alphastream.org/index.php/subscribe-to-alphastream-org/ Follow me on Mastodon: https://dice.camp/@Alphastream Follow me on Patreon: https://www.patreon.com/Alphastream

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