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How Games Handle (or Ignore) Killing

Not_ 105,790 lượt xem 4 months ago
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In this video I explore how video games handle or fail to handle killing in relation to their storytelling and gameplay. From games that create a seamless narrative where every action feels justified, to those that leave players questioning the morality behind the body count, we’ll dive into concepts like ludonarrative dissonance, suspension of disbelief, and how developers attempt to balance player agency with character motivations. Whether it's the emotional weight of The Last of Us or the moral choices in Infamous Second Son, I examine how games approach violence and what happens when gameplay and story don’t always align.

Timestamps:
00:00 - Spoiler Warning
00:16 - Intro
Uncharted and the conflict between story and gameplay - 01:12
Tomb Raider and Ludo Narrative Dissonance - 05:59
The Last of Us and Suspension of Disbelief - 07:58
Watch Dogs w and non lethal combat - 14:45
Infamous and Karma Systems - 19:09
Dishonored and Karma Systems - 22:55
The Solution and Conclusion - 26:28

#gaming #thelastofus #uncharted

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