Click here for a discount on Displates: https://displate.com/promo/razbuten?art=62ac5903e99da
Walking. It is in a lot of games, and on its own, it is kind of boring. However, plenty of games that use it are still enjoyable. From Death Stranding to various Naughty Dog games to anything in the walking-sim genre, people don't get bored out of their mind while playing them, so how is that? In this video, I explore some of the things that distract players while they walk, and discuss what works well, what could work better, and if any of this even matters.
Patreon: https://www.patreon.com/razbuten
Discord: https://discord.gg/rfawkHa
Twitter: https://twitter.com/theRazbuten
Edited by Isaac Holland: https://twitter.com/DrazGames
Thumbnail by HotCyder: https://twitter.com/HotCyder
Audio edited by Trey Mitchell: https://twitter.com/CrayTreyVids
Special thanks to honorary bagbuten WilliamGlenn8.
Additional Music and Sound Effects by Epidemic Sound: http://epidemicsound.com/creator
00:00 "Good" Movement vs. Walking
02:05 The Simple Stuff
05:03 The Use of Tension
10:52 Immaculate Vibes & Conversations
13:16 Mechanically Complicated Walking
14:17 Final Thoughts