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How Games Make Villains Sound Evil

Razbuten 364,832 2 years ago
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To watch exclusive videos that you can only see on Nebula, go here: http://nebula.tv/razbuten If you wanna hear me give some more thoughts on bad guy/boss music, check out this bonus video: https://nebula.tv/videos/razbuten-my-favorite-boss-themes Music is a powerful tool that can be used to get people to feel a certain way, and I think some of the best examples of it being implemented effectively can be seen with villain themes. When done right, they can create such a suffocating feel to them and I want to look at some of the ways three of my favorite villain themes are successful in creating that sense. Additional Audio Editing by Trey Mitchell: https://twitter.com/CrayTreyVids Additional Editing by Isaac Holland: https://twitter.com/DrazGames Additional Footage from @ThatOneVideoGamer and @Skyehoppers Thumbnail by @hotcyder Huge thanks to @Sideways440 and @the_mess_express for sharing some insights about music theory that helped bring this video together, and also a big thanks to @DarylTalksGames for letting me bounce some thoughts and ideas off him. Lastly, a special thanks to honorary bagbutens Victor DUva and WilliamGlenn8. Additional Music and Sound Effects by Epidemic Sound: http://epidemicsound.com/creator 0:00-5:21 Sephiroth 5:22-12:42 Ganon/Ganondorf 12:44 - 18:06 Gaunter O'Dimm 18:06 Ending

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