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How Graphics worked on the Nintendo DS | MVG

Modern Vintage Gamer 918,481 4 years ago
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The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It's graphics subsystem is a combination of Nintendo's proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look. ► Consider supporting me - https://www.patreon.com/ModernVintageGamer Watch Other Episodes in This Series: ► How Graphics worked on the Nintendo Game Boy - https://www.youtube.com/watch?v=zQE1K074v3s ► How Graphics worked on the Nintendo Game Boy Color - https://www.youtube.com/watch?v=ZEJVOH6Pxkg ► How Graphics worked on the Nintendo Game Boy Advance - https://www.youtube.com/watch?v=mpNWEbZdXNw Sources/Credits in this Episode: ► Nintendo DS Architecture A Practical Analysis - https://www.copetti.org/writings/consoles/nintendo-ds/ ► DS example/test programs - https://github.com/devkitPro/nds-examples/tree/master/Graphics ► ODSL DS Homebrew Guide - http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html ► Nintendo DS Overlay Used - Pokefan 531- https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/125 ► no$gba - https://problemkaputt.de/gba.htm ► LiraNuna's DS Development Blog - https://www.liranuna.com/nds-2d-tuts/ ► Emudev discord group Social Media Links : ► Facebook : https://www.facebook.com/ModernVintageGamer ► Twitter : https://twitter.com/ModernVintageG ► IG: https://instagram.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : https://player.fm/series/the-real-mvp #Nintendo #DS #Graphics

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