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How I Learned to Create Retro Game Characters

Keven 403,583 1 year ago
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Here’s my approach, for making retro inspired game characters. From what was originally meant to be a small PS1 study ended up quickly evolving and skipping several generations. Turning into instead a DS/3DS art study. -- Illustration Reference: Hatsune Miku - Steel Type Trainer by Megumi Mizutani 🐦https://twitter.com/PokeMikuVOLTAGE/status/1706609560704942167 Megumi Mizutani 🐦https://twitter.com/megtany -- Retro 3D Art Polycount Thread 🔺https://polycount.com/discussion/226167/retro-3d-art-faq-everything-you-need-to-know-to-create-ps1-n64-dreamcast-etc-3d-art -- Final Model: 💾 https://skfb.ly/oTyMt Base Mesh: ⭐ I've decided to make the base mesh free to download. But any donations are very welcome as it supports making more content like this! 💾 https://skfb.ly/oTxGP 💾 https://keyframechef.gumroad.com/l/RetroBaseMesh -- Music Used: 🎈Daystar - My small world 🎈Daystar - May your day be cozy 🎈Daystar - Lemon Cake 🎈Daystar - Cosmic Star Candy 🎈Daystar - PM 3 🎈Daystar - Tiramisu Cat @starryattic -- Gameplay Footage Used: 🎮 Kingdom Hearts 358/2 Days By RickyC https://www.youtube.com/watch?v=_TgIisMQk30 🎮 Vagrant Story By Connor https://www.youtube.com/watch?v=5GVE4a8ULww&t=14681s 🎮 All other gameplay via Long Play Archive @longplayarchive -- Chapters: 0:00 Introduction 0:19 Breakdown 2:36 Modelling 4:09 UVs 7:18 Textures 10:29 Closing Up -- Follow For More Recipes 🌺 Twitter: https://twitter.com/KeyframeChef 🌺 Instagram: https://www.instagram.com/keyframechef/

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