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How I Made a Feature Length Film in BLENDER | Julian Glander | TVP #46

The VFX Process 5,841 lượt xem 8 months ago
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The VFX Process Podcast #46 | Julian Glander discusses the process of creating his animated feature-length film, Boys Go to Jupiter, animated entirely in Blender 3D.
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In this episode, Julian Glander dives deep into the making of Boys Go to Jupiter. Self-produced and self-financed, the film was animated entirely using Blender 3D software. Julian explains why Blender was the perfect software for this project and praises the Blender 3D community for their support. He shares the highs and lows of producing a feature-length animation in Blender over the course of five years.

Julian Glander is a 3D artist and animator who uses Blender. He has directed projects for Adult Swim, Disney, HBO Max, and Cartoon Network. He is also well-known for his cult hit video game ART SQOOL and his 3D illustrations, which frequently appear in the New York Times and New Yorker. His debut feature film, Boys Go to Jupiter, recently premiered at the 2024 Tribeca Film Festival.

Boys Go to Jupiter is billed as a surreal animated coming-of-age story, brought to life in Glander’s trademark 3D visual style and sonic palette. The film follows a week in the life of a teenager in suburban Florida as he hustles through a series of bizarre gig economy errands.

The film features a voice cast of comedy and musical talent, including Jack Corbett, Elsie Fisher, Tavi Gevinson, Julio Torres, Sarah Sherman, Joe Pera, Grace Kuhlenschmidt, Miya Folick, Chris Fleming, Cole Escola, River L. Ramirez, Eva Victor, Demi Adejuyigbe, and Max Wittert.
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CONNECT WITH JULIAN
https://glander.co/ https://www.instagram.com/glanderco
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⏰TIMECODES⏰
00:00 - INTRO TO JULIAN
02:26 - DISCOVERING BLENDER 3D
03:41 - JULIANS APPROACH TO VOICE ACTING
05:42 - THE AMAZING COMEDY CAST OF BOYS GO TO JUPITER
06:28 - BOYS GO TO JUPITER: THE BEGINNING
07:51 - SETTING UP THE PIPELINE FOR A FEATURE ANIMATION
10:18 - WHY I DIDN'T USE STORYBOARDS
12:40 - RECORDING THE CAST BEFORE STARTING ANIMATION
13:33 - MAKING ADJUSTMENTS AFTER THE PREMIERE
15:12 - BEING INSPIRED BY VIDEO GAMES
17:23 - CHARACTER DESIGN
18:44 - WHY THE CHARACTERS DON'T WALK
21:04 - INSPIRING ARTISTS TO MAKE FILMS
23:02 - JULIANS ADVICE FOR MAKING FILMS IN BLENDER
23:58 - WHAT IT'S LIKE TO MAKE A FEATURE ON YOUR OWN
26:31 - OVERCOMING ISSUES IN BLENDER
27:48 - WORK LIFE BALANCE
30:29 - LOOKING BACK ON THE EXPERIENCE
31:02 - FINAL NOTES/FILM RELEASE
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MUSIC: Motion Array - https://motionarray.com/
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This video is NOT sponsored. some product links are affiliate links which means if you buy something we will receive a small commission.
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