I used Blender with Flipfluids for making a Godzilla vfx scene.
Mainly an escuse for having fun with the whole water simulation of Godzilla in the Seine river during these days of Olympic games!
This is the generic breakdown explanation of the process.
If you also wish to learn how i did it with a 2 hours long step by step tutorial, consider joining my Patreon [links down below].
The complete step by step tutorial is already available there.
Note that for making this scene is necessary to purchase FlipFluids, which is an addon for Blender that you can find on Blendermarket.com
My tutorials are mostly about physics simulations with Blender, dont expect character animations-type tutorials lol.
LINKS AND CREDITS:
My Patreon
https://www.patreon.com/RaffoVFX
Instagram
https://www.instagram.com/raffo_vfx/
X (Twitter)
https://www.x.com/RaffoVFX
Facebook
https://www.facebook.com/RaffoVFX/
Tik Tok
https://www.tiktok.com/@raffo_vfx
Flipfluids
https://www.youtube.com/@FLIPFluids
The free Godzilla 3d model used in this video:
https://www.cgtrader.com/free-3d-models/animals/reptile/godzilla-2021-ccade9d1-0d1c-478d-b83a-7e4407f93068
Drone footage:
www.pond5.com
timestamp:
00:00 camera tracking and scale
01:01 placing godzilla
1:38 blocking out
2:00 water simulation
2:29 making a proxy
4:27 lattice
6:04 lights and materials
6:36 render settings
6:57 ocean modifier
7:37 whitewater
8:36 masking
9:45 compositing
10:13 final render