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How I Made Ancient Battles... in Blender! (Breakdown)

Martin Klekner 21,737 2 years ago
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In this breakdown video, I go over the techniques and workflows of building one of the biggest battle shots for my Heroes of Bronze shortfilm. From deconstructing the environment, to showing my character assets, Rokoko mocap recording, compositing, and more - I go over every single element that it consisted of. This is not a step-by-step tutorial, rather a breakdown - but if you have any questions, or if you want me to break down a specific shot or technique in the future, definitely let me know in the comments! :-) LINKS: Patreon - https://www.patreon.com/MartinKlekner My Courses - https://www.heroesofbronze.com/courses CGBoost Environment course - https://www.cgboost.com/courses/master-3d-environments-in-blender Anatomy of a Shot course - https://martinklekner.gumroad.com/l/marchingarmy My Character Creation pipeline - https://www.youtube.com/watch?v=rX5rQGllZEc Blender CC3 Tools Addon - https://github.com/soupday/cc3_blender_tools My Character Creation and Animation pipeline - https://martinklekner.gumroad.com/l/charactercreation After Effects Chromatic Aberration - https://www.plugineverything.com/qca Red Giant plugins - https://www.maxon.net/en/red-giant Timestamps: 00:00 - Intro 00:55 - Enviro 02:58 - Background 03:47 - Characters 04:14 - Recording 05:08 - Planning 06:33 - Rokoko 07:41 - iClone 09:16 - Finalizing in Blender 10:56 - Scene Assembly 12:29 - Simplify 12:58 - Rendering 14:55 - Compositing 19:42 - Outro

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