In this video, I help you determine the optimal number of images for your 3D Gaussian Splatting (3DGS) projects! I test different image counts on the same scene to show you exactly where the quality sweet spot lies.
You will learn that that a specific range of images is often the ideal range before you hit diminishing returns. Also why viewpoint variety matters more than sheer quantity of images. I'll also reveal how high-resolution images can dramatically improve your results if you have enough GPU VRAM to handle it.
I also share my workflow for extracting the sharpest possible frames from video using the Sharp Frames Tool.
TOOLS USED:
Camera Poses: Reality Capture - https://www.capturingreality.com/
3DGS Training: Postshot - https://www.jawset.com/
3DGS Viewing: - SuperSplat - https://superspl.at/editor
Sharp Frame Extraction - https://sharp-frames.reflct.app/
#3DGaussianSplatting #3DGS #Postshot #SuperSplat #3DReconstruction #computervision
Want to optimize your 3D Gaussian Splatting workflow? Let me know what other aspects of 3DGS you'd like me to cover next!
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