Mario Kart's tracks are like rollercoasters - iconic courses like Rainbow Road, Coconut Mall and Waluigi Pinball have Mario and friends racing through truly unique places! But how are these racetracks created? In this video, I'll walk you through the 3 step process that Nintendo use when creating courses for games like Mario Kart 8 and Mario Kart World!
PATREON - https://patreon.com/ThomasGameDocs
BLUESKY - https://bsky.app/profile/thomasgamedocs.bsky.social
SOURCES
- https://www.nintendo.co.jp/jobs/keyword/04.html Interview about creation of Sunshine Airport
- https://www.mariowiki.com/List_of_Mario_Kart_Wii_pre-release_and_unused_content Track design documents from Mario Kart Wii
- https://web.archive.org/web/20130622013753/http://multiplayerblog.mtv.com/2013/06/17/e3-2013-mario-kart-8-interview Interview about Mario Kart 8’s mobius strip
- https://www.nintendo.com/en-gb/News/2017/May/UK-fans-declare-Rainbow-Road-the-best-course-in-Mario-Kart-8-Deluxe--1221007.html Interview about Mario Kart 8’s Rainbow Road
- https://shmuplations.com/mariokart64/ Interview about Mario Kart 64 course design, including cut courses
- https://tcrf.net/Development:Mario_Kart_64 Information about Mario Kart 64’s cut courses
- https://tcrf.net/Proto:Mario_Kart:_Double_Dash!!/Interactive_Multi-Game_Demo_Disk_(EU) Sherbet Land early prototype
- https://tcrf.net/Mario_Kart_DS/Unused_Courses Waluigi Pinball early prototypes
- https://www.nintendo.com/en-gb/News/2025/May/Ask-the-Developer-Vol-18-Mario-Kart-World-Chapter-1-2832687.html Mario Kart World developer interview
CREDITS
Beta Waluigi Pinball footage via OverallsYoshi
Beta Sherbet Land footage via MaxiBash's Garbage Stash
Unused Town track footage via micro500
MUSIC
All music written and arranged by me.
Drum loop performed by mpointon, used with permission.
CHAPTERS
0:00 Intro
0:45 Part 1: The idea
4:11 Part 2: The sketch
6:15 Part 3: The build
12:47 Outro