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how one design choice can cripple an amazing VR game

VIRTUAL BRO 95,140 lượt xem 1 month ago
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CLONE DRONE IN THE HYPERDOME is one of the most impressive VR games I’ve played in a while, but unfortunately…not for all the right reasons. It's impressive how much care and attention they put into the story, the world, the voice acting, the interactions, and the physics…..and its also simultaneously impressive how all of that falls apart because one one simple design choice when it comes to gameplay.

You see, this VR game is a sequel to the flatscreen game Clone Drone in the Danger Zone. What made that game really unique was its focus on physics based voxel destruction. You played as a robot wielding a laser sword and because of the voxel artstyle, and the nature of laser swords, you can cut through enemies in a huge variety of ways. Chop off heads, dismember limbs, grind them into dust once they hit the floor…it was really unique and more importantly really satisfying. Throw in the fact that the same things could happen to YOU, and you have the basis for a challenging yet rewarding combat system. This VR sequel attempts to bring everything you may have loved about the original game into VR, but in doing so makes a few changes that end up hurting the entire experience.

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DISCOUNT CODE: VIRTUALBRO

AMAZON Page Referral Links:
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VIDEO CHAPTERS:
0:00 - INTRO
1:06 - THIS IS A SEQUEL!
2:25 - THE PROBLEM.
3:18 - THE STRUCTURE
3:36 - STORY CONTEXT
4:26 - TURBOS FISTS!!
5:03 - DISAPPOINTING BOSSES
5:39 - POINTLESS UPGRADES
6:12 - UNBALANCED WEAPONS
7:05 - THE ORIGINAL GAME DID IT BETTER
8:22 - HOW TO FIX IT…
10:45 - THE FLAWED DESIGN CHOICE
11:31 - DO I STILL RECOMMEND?
13:04 - OUTRO

MUSIC BY EPIDEMIC SOUND
Good Riddance - softboy.
Waves of Time - Amber Glow
Many Moons - Thip Trong
Miami Heatwave - Ben Elson
Beat Drop - VELDA
Hope Won’t Fail Me - Blackout Memories
Feeling Electric - The Basic Game
Closer to Space - Brendon Moeller
Digital Daydreams - Cherry The Penguin

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