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Persona 3 Reload is the official remake of my favorite game of all time and I'm very impressed with the visuals! Today we take a look at how much of it is shader work versus artist illustration and how it all gets put together.
Topics covered: Non photorealistic rendering, fresnel, ray traced vs screen space reflections, z prepass, shadow mapping, forward rendering, deferred shadows, screen space ambient occlusion, global illumination, transparency, 3d models as ui elements
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This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: https://mamoniem.com/category/behind-the-pretty-frames/
Music:
Afternoon Break - Persona 3 OST
Afternoon Break - Persona 3 Reload OST
In A Moment's Time - Skullgirls OST
Junes Theme - Persona 4 OST
During The Test - Persona 3 OST
During The Test - Persona 3 Reload OST
A New Frontier - VA-11 Hall-A OST
Those Who Dwell In The Shadows - VA-11 Hall-A OST
Every Day Is Night - VA-11 Hall-A OST
Underground Club - VA-11 Hall-A OST
Like A Dream Come True - Persona 4 OST
Layer Cake - Persona 5 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #unity3d #graphics #shaders #persona3reload