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How Shadows of Evil was both Misstep and Masterpiece

White Cliff Games 148,354 2 years ago
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Become a member: https://www.youtube.com/@whitecliffgames/join Twitter: https://twitter.com/whitecliffgames Shadows of Evil is probably the most polarizing map in Zombies history across the whole of the Call of Duty fanbase. Some fans say it's a masterpiece, the most immersive experience with the best balance of depth and game flow in history. Others say it's where they knew for a fact that the developers had lost sight of what made Zombies fun, and where they stopped playing forever. What made this map so polarizing? Were either of these groups right? Or, did it fall somewhere in the middle? "A Zombies Retrospective" is a series in which I play through each Call of Duty Treyarch Zombies map chronologically, and analyze its place in the series. Media: Call of Duty: World at War Call of Duty: Black Ops Call of Duty: Modern Warfare 3 Call of Duty: Black Ops II Call of Duty: Ghosts Call of Duty: Advanced Warfare Call of Duty: Black Ops III (Xbox 360) Call of Duty: Black Ops III Call of Duty: Black Ops 4 Shadows of Evil Reveal Trailer Mob of the Dead Official Trailer Call of Duty: Ghosts - Extinction Reveal Trailer Call of Duty: Advanced Warfare - "Havoc" Trailer Call of Duty: Black Ops III - Reveal Trailer Shadows of Evil - The Shadows Within Color Out of Space (2019) dir. Richard Stanley The Maltese Falcon (1941) dir. John Huston "Cthulhu" by Max58Art "Dagon, the Sea Emperor" by VladMRK "Mountains of Madness" by Onychuk "Yog Sothoth" by TRXPICS "On Hold for You" Kevin MacLeod (incompetech.com) "The Ice Giants" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ 00:00 - Intro 02:02 - Influences in Map Design 10:04 - Easter Egg Design Philosophy 12:37 - Twisting Those Influences 20:15 - Setting and Atmosphere 26:57 - Conclusion

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