Super Mario Bros for the Nintendo Entertainment System (NES) was published in 1985 and had pushed the limits of early game development. How did it manage to create a large horizontal game with very little storage space that's smaller than a PNG image?
► Channel: https://www.youtube.com/channel/UCFgD6UzjgLHTHg8YiEz7z2Q?
Morphcat Games - How we fit an NES game into 40 Kilobytes: https://www.youtube.com/watch?v=ZWQ0591PAxM
VblankEntertainment - The Making of: ROM City Rampage (Retro City Rampage):
https://www.youtube.com/watch?v=Hvx4xXhZMrU
The 8-Bit Guy - How "oldschool" graphics worked Part 1 - Commodore and Nintendo:
https://www.youtube.com/watch?v=Tfh0ytz8S0k
The 8-Bit Guy - How Oldschool Sound/Music worked:
https://www.youtube.com/watch?v=q_3d1x2VPxk
MUSIC USED:
Francis Preve - Komputo
Max McFerren - So Lit
HOME - New Machines
William Rosati - Floating Also