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How Super Mario Bros Was Made Into 40 Kilobytes

Joseph R Carroll 986,122 5 years ago
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Super Mario Bros for the Nintendo Entertainment System (NES) was published in 1985 and had pushed the limits of early game development. How did it manage to create a large horizontal game with very little storage space that's smaller than a PNG image? ► Channel: https://www.youtube.com/channel/UCFgD6UzjgLHTHg8YiEz7z2Q? Morphcat Games - How we fit an NES game into 40 Kilobytes: https://www.youtube.com/watch?v=ZWQ0591PAxM VblankEntertainment - The Making of: ROM City Rampage (Retro City Rampage): https://www.youtube.com/watch?v=Hvx4xXhZMrU The 8-Bit Guy - How "oldschool" graphics worked Part 1 - Commodore and Nintendo: https://www.youtube.com/watch?v=Tfh0ytz8S0k The 8-Bit Guy - How Oldschool Sound/Music worked: https://www.youtube.com/watch?v=q_3d1x2VPxk MUSIC USED: Francis Preve - Komputo Max McFerren - So Lit HOME - New Machines William Rosati - Floating Also

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