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How These Puzzles Deceive You

Mental Checkpoint 364,014 3 years ago
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Updates on the next video over on Twitter: https://bit.ly/3wGQ1TR There are plenty of ways you can design a good puzzle level in your game, but in this video I'm going to talk only about the best kind of puzzle design.. the DECIEVING one. I'm sure most of you have no idea what I'm talking about but a lot of popular games like Inside, Baba is You and even Portal utilize this design without you even noticing so that's why I'm going to analyze the way these games implemented it and also show you how I did it in my game Concerned Joe, the Move or Die precursor that never got released. Relevant Links ---------------------------------- Patreon: https://bit.ly/2SwPWDB Discord: https://bit.ly/3wI5ovB Useful Resources ---------------------------------- Johnatan Blow's talk about puzzle design : https://youtu.be/UwBl7Rnkt78 Video Contents ---------------------------------- 0:00 Intro 0:35 The Design of Misleading Puzzles 2:52 Double Take Puzzle Design 6:16 Examples 10:26 Design Breakdown

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