How To Add Root Bone to Mixamo Characters Using the Skeletal Editor on Unreal Engine 5.4
In this video we are going to learn how to add a root bone to Mixamo characters using the new Skeletal Editor(Beta) on Unreal Engine 5.4
I’ll cover the following topics in this video
- adding root bone
- weight painting
- automatic animation retargeting
- fixing common retargeting issues like broken animations and foot IK
How To Use Animation Retargeting with a Different Skeleton
https://youtu.be/GYbUmI_KPVs
How To Use Animation Retargeting with Mixamo Characters
https://youtu.be/GsLjdU26VnE
How to Setup Foot IK Using Virtual Bones
https://youtu.be/oxUHPTV-38c
UE 5.4 Roadmap
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1201-modular-control-rig-experimental
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