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How To Animate Force || Master Class in Character Animation

Daniel Zettl 11,085 5 days ago
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🔥 Learn how to animate so you can really feel it 🔥 The Illusion of Force is a vital component for stylized- and gameplay animation. In this Master Class I describe five steps I personally do with every animation that sits in this style and needs to feel heavy AND punchy. Chapters: 0:00 Intro To How To Animate Force 0:16 Teaser 0:40 The Foundations 0:58 1 | Stretch in Phases 1:22 2 | Squash Moving-Hold 1:46 3 | Burst Out 2:05 4 | Calm Direction Changes 2:43 5 | The Secret Ingredient 3:38 Mentoring Details 4:07 Where You Can Book 🤸‍♂️ I’m Daniel Zettl, a senior animator with over 21 years of experience working on major projects such as League of Legends, Avatar, and The Hobbit Trilogy. I’ve had the privilege of collaborating with top studios like Riot Games, Moon Studios, Weta FX and Framestore. If you'd like to learn more workflows and techniques like this one, have a look at my Mentoring for Advanced Animation and book 1:1 mentoring with me today! 👉 www.danielzettl.com/contact 🔥 I’m offering personal 1:1 mentoring tailored to experienced animators who want to push their craft further. In our sessions, I’ll review your work on SyncSketch, provide detailed feedback, draw overs, and share workflows and tools that can help you deliver exceptional animation faster and with greater impact. Plus, you'll receive a recording of the session to reference anytime. 🔔 Follow me on 🔔 X: https://x.com/DanZettl Artstation: https://www.artstation.com/danzettl Bluesky: https://bsky.app/profile/danielzettl.... ____________________________________________________________________________ Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. No copyright infringement intended. ALL RIGHTS BELONG TO THEIR RESPECTIVE OWNERS

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