From The Depths INSTANT Tutorials are back with an updated general armouring guide that explains what armour class vs AP is, how armour works and how to armour your vessels against different damage types. Understanding how armor works in From the Depths is key to building effective vehicles. This tutorial explains armor mechanics, material choices, and how to layer armor for maximum protection. Learn how kinetic and explosive damage affects armor, and how to utilize heavy armor blocks for better durability.
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FTD Armour basics:
All blocks has health points, larger blocks has not only more but also a health point bonus so use the largest blocks you can when possible
Armour protects against damage. Armour class and angle decides if a shell will bounce off entirely, a kinetic projectile hitting a angular surface does reduced damage. If a projectile has more AP than the surface has AC it does full damage, if the surface has more AC than the projectile has AP, damage to the block is reduced accordingly.
Armour class stacks from one layer under it, that means a double metal surface is harder, has more AC than a metal surface with nothing under it. It is also even harder if backed by heavy armour.
The surface armour gets a AC bonus from the level below and adds this to it's AC value.
The higher AC the better, but say 16 AC is much better than 8 AC, but 60 AC is not miles better than 40 AC.
The strongest armour you can make is HA backed by HA, but it is not much better than HA backed by something else when considering cost effectiveness, so only use HA in single layers, btw it's also as heavy as lead.
Best way to protect against explosive damage is high AC as it deflects most of the explosion.
Best way to protect against high armour penetration or kinetic damage is lots of health points, the cheapest way to get that is by using a lot of wood.
Distance to explosion is also important, having bulk makes you last much longer.
Main armour blocks and uses:
Wood, the cheapest damage absorber, easily destructible but best health points per material
Metal, best armour block per material
Alloy, less health points and less armour than metal, but lighter than both metal and wood, the best choice for aircrafts and super light builds
Stone, second best health points per material but more dense than wood, great for internal armour as it offers double the AC compared to wood. Also weakens EMP.
Heavy Armour, it's heavy like lead. Offers superior protection but is expensive, best used to back metal and to protect expensive and important parts like AIs and turrets.
ERA, explosive reactive armour, your best protection against HESH and HEAT shells from the advanced cannon.
Applique panels, super hard fragile armour that does the above and more, best as top layer protection but won't stay on very long.
You can mix different materials in order to form layers or composites to get benefits from different blocks.
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