Hey, Game wizards! In this tutorial, I'll show you 4 powerful optimization techniques that will double your game's performance while maintaining great visuals.
What You'll Learn:
✅ Level of Detail (LOD) 0:22– Reduce GPU load by swapping high-poly models for lower-poly ones at a distance.
✅ Visual Range Culling 0:55– Render only what’s necessary and free up system resources.
✅ Occlusion Culling 1:15– Improve FPS by hiding objects that are blocked from the camera.
✅ Lightmap GI 3:01– Replace real-time shadows with precomputed lighting for smooth performance.
These Godot optimization tips will help you run your game at higher FPS without compromising graphics quality! Perfect for indie game developers looking to make their projects smoother and more efficient.
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