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How to Code Behaviour Trees in Unity C#

git-amend 28,349 12 months ago
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Understanding Behavior Trees lays the foundation for understanding the more advanced topics such as Blackboard Architecture. Behavior Trees are a hierarchical decision-making model commonly used in AI and game development. Walk through creating all the most important nodes in a clean, easy to understand implementation. Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend Discord: https://discord.gg/FDRZGQBBUC #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Behaviour Trees Overview 2:16 Nodes 4:50 Behaviour Tree 8:00 Sequence Node 11:20 Selector Node 13:55 Priority Selector 19:30 Complex Behaviour *Source code:* https://github.com/adammyhre/Unity-Behaviour-Trees Assets Shown In This Video (Affiliate Links) Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv Tiny Heroes: https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-wave-pbr-228701?aid=1101lw3sv Tidal Flask Dungeon Pack: https://assetstore.unity.com/packages/3d/environments/dungeons/fantastic-dungeon-pack-175606?aid=1101lw3sv Hierarchy Icons: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv Kyeoms VFX: https://assetstore.unity.com/publishers/52756?aid=1101lw3sv *Follow me!* https://linktr.ee/gitamend

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