Understanding Behavior Trees lays the foundation for understanding the more advanced topics such as Blackboard Architecture. Behavior Trees are a hierarchical decision-making model commonly used in AI and game development. Walk through creating all the most important nodes in a clean, easy to understand implementation.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Behaviour Trees Overview
2:16 Nodes
4:50 Behaviour Tree
8:00 Sequence Node
11:20 Selector Node
13:55 Priority Selector
19:30 Complex Behaviour
*Source code:* https://github.com/adammyhre/Unity-Behaviour-Trees
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