In this video we go through the process of how to create a metahuman asset, then customize it using your own model and textures. We also go into how to then animate the character using Mocap data & marketplace store assets. Huge shout out to @FeedingWolves for all her help so far, and supplying the Mocap data for the animation testing. Check out all her work here: https://www.youtube.com/@FeedingWolves Also, to @3dscanstore for the amazing work they do with their easy to use and organized assets. Grab a scan from their website to follow along in the video: https://www.3dscanstore.com/ #metahuman #metahumancreator #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram. Join the Discord! https://discord.gg/Jv8fCKA9jT https://www.artstation.com/frank2223 https://www.instagram.com/animarch3d 00:00 - Intro 00:28 - Project Breakdown 00:50 - Intro to Zwrap 06:04 - Importing into UE5 09:53 - Creating your Metahuman ID 15:22 - Customising in Metahuman Creator 16:38 - Importing your Metahuman Back into UE5 19:13 - Exporting the Metahuman Mesh 19:50 - Organizing the mesh in Maya 22:14 - Projecting Scan data to the Metahuman Mesh 29:49 - Importing the New textures to UE5 31:48 - Animating your Metahuman Rigs & Mocap Data