In this tutorial we have a look at how you can use mapping software that is originally designed for the game Quake to make 3D levels for your Godot games. We will use the Trenchbroom map editor and the Qodot addon for Godot 3.4.
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Get Trenchbroom (manual included):
https://trenchbroom.github.io/
Qodot GitHub page (includes the manual and a link to the Discord server):
https://qodotplugin.github.io/
Frosted glass shader:
https://godotshaders.com/shader/frosted-glass/
Quake Builder:
https://www.youtube.com/user/mikedm92
Dumptruck_ds:
https://www.youtube.com/c/dumptruckds
My Patreon (currently on hiatus):
https://www.patreon.com/LucyLavend
----Timestamps----
00:00 | Intro
01:25 | Qodot + TrenchBroom setup
07:28 | Custom materials and shaders
10:10 | Texture scale
10:36 | Basics of TrenchBroom
19:33 | Useful stuff!
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You can see more of the stuff I make on Twitter & Twitch:
https://twitter.com/LucyLavend
https://www.twitch.tv/lucylavend