In this Unity tutorial, we’ll create a flying AI enemy that patrols an area, targets players, and fires projectiles using state machines and waypoint navigation. Perfect for beginners and intermediate developers, this step-by-step guide covers AI scripting, simple state machine setup, projectile mechanics, and random waypoint generation to make your game AI dynamic and responsive.
We’ll walk through:
- Setting up patrol and attack states for the AI.
- Implementing rotational movement to face the player.
- Creating a projectile firing system with prefabs.
- Using editor tools to simplify waypoint placement.
- Creating materials for visual appeal
This tutorial is beginner-friendly, focusing on Unity AI navigation, enemy - behavior scripting, and custom AI editor tools. Whether you’re building a flying enemy patrol system or adding AI shooting mechanics, this video has you covered.
💾 Scripts and Assets Download: https://www.dropbox.com/scl/fi/cdnsm8err9amdu90bjuyv/HowToMakeFlyingAI.zip?rlkey=gymn02pqvgsq0gxnbkk3kwv42&st=svwaebkp&dl=0
🎯 Unity Version Used: 20232.3.12f1
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CHAPTERS:
00:05 Flying AI Set Up
01:07 Script Explained
01:51 Editor Tool Set Up
02:34 Waypoint Creation
02:47 Projectile Set Up
03:11 Material Set Up
03:30 Final Touches