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How To Make a FLYING AI in Unity

Brockosh 824 4 months ago
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In this Unity tutorial, we’ll create a flying AI enemy that patrols an area, targets players, and fires projectiles using state machines and waypoint navigation. Perfect for beginners and intermediate developers, this step-by-step guide covers AI scripting, simple state machine setup, projectile mechanics, and random waypoint generation to make your game AI dynamic and responsive. We’ll walk through: - Setting up patrol and attack states for the AI. - Implementing rotational movement to face the player. - Creating a projectile firing system with prefabs. - Using editor tools to simplify waypoint placement. - Creating materials for visual appeal This tutorial is beginner-friendly, focusing on Unity AI navigation, enemy - behavior scripting, and custom AI editor tools. Whether you’re building a flying enemy patrol system or adding AI shooting mechanics, this video has you covered. 💾 Scripts and Assets Download: https://www.dropbox.com/scl/fi/cdnsm8err9amdu90bjuyv/HowToMakeFlyingAI.zip?rlkey=gymn02pqvgsq0gxnbkk3kwv42&st=svwaebkp&dl=0 🎯 Unity Version Used: 20232.3.12f1 📱 Follow me on X: https://x.com/brockoshvideos 🔔 Don’t forget to like, subscribe, and comment below with what Unity tutorials you’d like to see next! CHAPTERS: 00:05 Flying AI Set Up 01:07 Script Explained 01:51 Editor Tool Set Up 02:34 Waypoint Creation 02:47 Projectile Set Up 03:11 Material Set Up 03:30 Final Touches

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