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In this video i will show you an easy way to save the player progress using unity's default saving system (Playerprefs). We will using the unity's default 2d sprites to make the UI for our level manager.
You can apply this to any game to save the player progress using the same technique. I have used three levels in this video to demonstrate how it's done but you can add as much levels as you want.
Also if you like this video please leave thumbs up and if you haven't already subscribed to my channel please do so it'll be a great help.
and if you want me to add score points to be saved with each levels tell me down in the comment section.