Let's take a deep dive into the design of the elemental tactics game I made for Mech Jam III, Elemechs. This game is far from perfect, but the processes for art and sound production, application architecture, and overall design should still be of interest to anyone curious about making their own tactics game.
What is Elemechs? 00:00
Art pipeline: 01:37
Mechs and actions: 03:53
Action design: 07:28
Turn and team management: 09:04
Level editor: 10:21
Level design: 11:59
AI: 14:15
Sound and music: 15:34
Elemechs: https://theshaggydev.itch.io/elemechs
Text version: https://shaggydev.com/2022/08/16/mech-jam-iii