Hey Guys! Welcome back to another CG Smoothie Video! In this video I teach you how to use Unity's Animation Rigging package to create fully procedural Arm movement using Inverse Kinematics, or as shortened, IK. I also break down how Inverse Kinematics works as a whole and why it is better to use than Forward Kinematics, what the difference is between those two animation types. I hope you guys find this Unity Tutorial Informational and helpful!
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Tools I use in this video:
Adobe Premiere Pro
OBS
Unity
Mixamo
? Music:
Pokémon Black & White - Route 10 [Remix] by Qumu
https://youtu.be/VuORU1RUWDQ?si=sHFDsxk3Ti3AeCOb
Originally composed by Shota Kageyama
Animal Crossing - K.K. Cruisin' [Remix] by Qumu
https://youtu.be/eyf0B6Y9sLY?si=p3wXp1kukHNzAAtx
Originally composed by Kazumi Totaka
?Related Links:
How to Import Rigged Characters and Their Animations from Blender to Unity! - https://youtu.be/eNuZN1ZSB10
⏱️Timestamps:
00:00 Inverse Kinematics Explanation + Setup
02:37 Two Bone IK
07:37 Chain IK
11:34 How would this be implemented?
#unity3d #gamedev #tutorial #cgsmoothie