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How to Model a Character Mesh in Blender | Game Character Tutorial #1

Ironbark Games Studio 173,104 2 years ago
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In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine. In the first part of this series, we will use a model sheet to break down the different elements of a character and how to go about creating each of them. After making the plan, an image template will be used to help model the silhouette of the body and create a base mesh, ready for detailing in the next part. Check out the “Blender Beginner Series" if you're completely new to Blender: https://www.youtube.com/watch?v=mUZ5ZmKhnNM&list=PL-V_bVXtKG14nFUXjqfXIB_AhJcTvJxTW. Chapters 0:00 Introduction 0:50 Planning 2:42 Adding Reference Images to Blender 5:35 Mirroring the Mesh 6:36 Following the Template 13:56 Shaping the Base Mesh 17:00 Modelling Fingers 23:00 Modelling Hands 36:12 Modelling Feet 47:06 Hand Topology 49:56 Elbow and Knee Topology 52:21 Final Shaping 54:57 Next Time 55:24 Outro Grab the template images and model sheets for free from Patreon: https://www.patreon.com/posts/game-character-1-78886326?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course: https://patreon.com/IronbarkGamesStudio Support us on Blender Market or Gumroad by purchasing the complete tutorial series: https://blendermarket.com/products/game-character-tutorial-series https://ironbarkgames.gumroad.com/ Contact: [email protected]

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