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Chapter Guide
00:00 Intro
00:49 How to Use This Video
02:14 Game Overview
03:05 Map Overview
10:10 Component Limits
14:19 Game Overview
14:51 Overview - Advance Convoys
15:15 Overview - Requisition Reinforcements
15:48 Overview - Combat Move & Attack Declarations
16:15 Overview - Deploy Reinforcements & Assign Convoy Escorts
17:15 Victory Conditions
18:03 Rommel's Last Push - Overview
19:08 Advance Convoys - Detail
20:27 Phase 2: Requisition Reinforcements - Detailed
23:12 Mine Deployment
24:17 Sea Mine Deployment
25:28 Malta Rules
26:42 Requisition Reinforcements - Example
27:24 Unit Movement Basics
28:27 Phase 3: Combat Movement
28:49 Attack Position Defined
30:57 Supplies Required Attacking
31:47 Blitzing
32:32 Supply Token Notes
33:45 Air Units
35:05 Sea Units
35:40 Submarine Abilities
36:18 Destroyer Abilities
37:08 Battleship Abilities
37:24 Mine Triggering
37:58 Mine Control
38:36 Land Mine Detonation
39:28 Blitzing Over Mines
39:53 Sea Mine Detonation
41:10 Mine Detonation Summed Up
42:50 Declaring Attacks
43:53 Flanking
45:07 Combat Move Example
55:13 Sea Zones Starting with Enemy Units
55:58 Conduct Combat - Overview
1:17:00 Defend/Retreat Option
1:01:59 Land Combat Example
1:12:19 Sea Combat Example
1:15:54 Phase 5: Noncombat Move
1:17:02 Noncombat Move Example
1:19:02 Convoy Zone Combat
1:20:27 Convoy Zone Combat - Example
1:23:49 Assigning Hits to Transports
1:27:04 Phase 6: Deploy Reinforcements & Assign Convoy Escorts
1:30:22 End of Turn & Round
1:30:57 Rommel's Last Push - Details
1:31:32 RLP Round 4 - Lend Lease
1:31:57 RLP's - Round 7
1:34:24 Becoming Free French
1:37:10 Operation Torch Scenario
1:38:57 Stacking Limits
1:41:44 Stacking Limit Violations Resolved
1:43:05 Unit Special Abilities
1:43:22 Special Abilities - Submarines
1:43:54 Special Abilities - Destroyers
1:44:06 Special Abilities - Battleships
1:44:25 Special Abilities - Fighters
1:44:37 Special Abilities - Bombers
1:45:10 Special Abilities - Targeted Attacks
1:46:30 Special Abilities - Self-Sufficient
1:46:46 Special Abilities - Supports Infantry
1:47:15 Special Abilities - Coast Road Movement
1:47:43 Special Abilities - Blitz
1:48:33 Special Abilities - Targeted Fire: Tanks
1:49:06 Special Abilities - Anti-Aircraft Artillery
1:49:40 Special Abilities - Air Defense
1:50:50 Scout Cars
1:52:39 Trucks
1:55:24 Example - Scout Cars, Trucks, & Special Abilities
2:07:27 Optional Rules
2:07:46 More North Africa!
PRODUCTION TEAM:
Director & Host
Gary Blevins
Screenplay
Gary Blevins
Matt Hyra
Eric Beem
Lighting & Camera Operator
Gary Blevins
Video Editing
Gary Blevins
Sarah Green (http://skgreen.weebly.com/)
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Equipment:
Video: Samsung Galaxy S23+ Ultra
Audio:
Azden 250 Shotgun Mic
Zoom H6
Lighting:
2x 18" Moon Soft LED lights by Neewer
2x Neewer 660Pro RGB
Govee LED RGB Strip
Editing:
DaVinci Resolve 19.0 Studio on MacBook Pro 2021
Music:
Jazz in Paris - YouTube Creator Library - Fair Use
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Disclaimers:
In short, Board Game Nation doesn't own the game or any of the art. The music and photos are creative commons or fair use. BGN received the game for free from Renegade Game Studios and was compensated for this production.
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Dedication:
In memory of our dear friend Dtroy Johnny. We are grateful for all that he did for the Axis & Allies community. He will be missed.
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Thanks for watching!
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