This tutorial will provide insights on how to make pro-quality renders by utilizing textures, modifiers, lighting, and compositing in Blender 4.2.
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#3dmodeling #blendercommunity #composition #blender
-PROJECT FILES: https://allthenticpro.gumroad.com/l/fmtkii?_gl=1*22amf7*_ga*MjAxMTMzODE3Mi4xNjM0MjYyODU2*_ga_6LJN6D94N6*MTc0MzM5NzM3OC44OS4xLjE3NDMzOTczOTguMC4wLjA.
-TEXTURING TUTORIAL: https://youtu.be/jglCCzGTL14?si=8wmYomaNYN_-5bJk
-Textures source: @Texturelabs / Texturelabs.org
TIME STAMPS/ (Additional info)
1. Intro - 0:00-0:19
2. HDRI and Lighting - 0:19-0:58 (For the "shadow light," I used an area light and turned the color black)
3. Worth looking at :) - 1:53
4. Textures and Modifiers - 0:58-1:57 ( Correction - Bevel improves renders for hard surface models, and Sub-D is effective for organic objects)
5. Compositing - 1:57-3:42
6. Final result - 3:43