In this video, learn to use geometry nodes to scatter objects, as well as to randomize scale and rotation on objects in Blender! Want to Support The CG Essentials? http://www.patreon.com/thecgessentials Add-On Links (Affiliate Links) Scatter - http://www.thecgessentials.com/scatter Flip Fluids - http://www.thecgessentials.com/flipfluids Car and Transportation Rigged Vehicle Library - https://thecgessentials.com/Transportation City Pack Cars Rigged Car Library - https://thecgessentials.com/CityPackCars Curve Array Pro - https://thecgessentials.com/CurveArrayPro Botaniqu Tree and Grass Library - https://thecgessentials.com/Botaniq Open Street Map - https://thecgessentials.com/OSM Curve Basher - https://thecgessentials.com/CurveBasher Node Preview - https://thecgessentials.com/NodePreview Tree Vegetation Library Add On - https://thecgessentials.com/vegetation Decal Machine - https://thecgessentials.com/DecalMachine Human Generator - https://thecgessentials.com/HumanGenerator Fluent Stressless Modeling Tool - https://thecgessentials.com/Fluent Fluent Materializer Material Creation Tool - https://thecgessentials.com/FluentMaterializer Materialiq - Materials Library - https://thecgessentials.com/Materialiq Traffiq Vehicle Library - https://thecgessentials.com/Traffiq Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. TIMESTAMPS 0:00 - Introduction 0:11 - Adding a geometry nodes window 1:07 - Adding points on your object 2:13 - Showing your original geometry with your points 3:49 - Scattering on object on your points 4:50 - Using the object info node to reference an object 5:30 - Importance of applying rotation and scale 6:15 - Adjusting object placement point with object origin 7:40 - Adding input options to your geometry node setup 8:40 - Adding random scale to our scatter setup 10:40 - Adding random rotation to your objects 12:00 - Adding the combine XYZ value and changing random value to vector 13:45 - Scattering collections of objects with Geometry Nodes 14:54 - Fixing scaling and placement issues 16:52 - How to save your scatter node as an asset