In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
The third part of this series will focus on a new modelling technique, sculpting. Sculpting in 3D is the digital equivalent to clay sculpting where you can push, pull, smooth, remove and add to the surface of the model. Sculpting the head of the character will provide a good introduction to this technique and will allow for a high level of detail to be achieved.
Chapters
0:00 Introduction
0:40 Sculpting
4:38 Adding Geometry to a Sculpt
7:25 Blocking out Details
12:20 Dynamic Topology (Dyntopo)
15:20 Refinement
28:41 Alpha Brushes
30:15 Setting up the Stamp Brush
34:55 Next Time
35:40 Outro
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
https://patreon.com/IronbarkGamesStudio
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
https://blendermarket.com/products/game-character-tutorial-series
https://ironbarkgames.gumroad.com/
Check out the “Blender Beginner Series" if you're completely new to Blender: https://www.youtube.com/watch?v=mUZ5ZmKhnNM&list=PL-V_bVXtKG14nFUXjqfXIB_AhJcTvJxTW.
Contact:
[email protected]