These are five things I think every DM should put into their sandbox campaigns before session 1.
Like I say in the video, no sandbox needs these things but I have found that most successful sandbox campaigns explicitly or implicitly have these features.
All of the advice in this video is based on my own subjective experience. If you are already a DM and use a different method, good for you. However, this advice has worked for me and my many DnD groups for years.
THE LIST
1. A Guiding Light
2. The Starting Town
A. Tavern
B. Seat of Government or Power
C. The Shop
D. Quest Location
E. The Flair
3. A Quest
4. Mentor NPC
5. Conditions to End Your Campaign