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How to update a source animation in Sequencer and keep your additive layers in Unreal Engine 5

Tony Bowren 22,838 3 years ago
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Often when editing motion capture in sequencer, one creates a backwards solve and makes additive adjustment layers. If you need to import a new source, those edits can be lost. This video shows you how to keep those layers and update the source file. #unrealengine5 #controlrig #ue5 #animation #mocap

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