Hi everyone, I’m Paulo and welcome to the channel where I make howto videos from mac tips, backend,swift, salesforce and game development. Time to share what I’ve learned and I’m back with another Unreal Engine 5 tutorial.
This part of the Character Animation HowTo series. In this video we are going to learn How to use Animation Retargeting with Mixamo characters
- First we are to learn what root motion and why we a root bone to Mixamo characters and how to add them
- We are going to create an IK rig and IK Retargeter and learn how to tweak the animations further
- Then we are going use the default a UE5 animation blueprint and retarget them to a new Mixamo character
- Replace the BP third person character mesh with the character and use Mixamo animations with root motion.
It’a bit to cover, let’s go.
UE5 Root Motion and Solvers Documentation:
https://docs.unrealengine.com/5.3/en-US/root-motion-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/ik-rig-solvers-in-unreal-engine/
Mixamo Characters
https://mixamo.com
Github Add-on
https://github.com/enziop/mixamo_converter
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