This is a complete course for understanding how to use the Eevee rendering engine in Blender. Eevee is an (almost) real-time rendering engine. So you can render animation sequences in minutes rather than days with Cycles. This video will take complete beginners through everything they need to know to get started with Eevee. You'll learn the theory of how Eevee works, how to fix common problems, and how to optimize an Eevee scene for rendering.
===Links🔗===
Poliigon Blender Addon: https://www.poliigon.com/blender?utm_campaign=eevee&utm_source=youtube&utm_medium=bg
Blended Reflection Bug: https://projects.blender.org/blender/blender/issues/135198#issuecomment-1507735
=== Chapter Marks ✂️===
0:00 Intro
0:56 Modelling the room
2:01 Fixing Eevee light bleed
05:00 Why does Eevee have noise?
06:10 Increasing samples to specific areas
08:10 Adding reflections in Eevee
09:06 Fixing reflection artifacts
14:44 Intro to Reflection Probes
17:39 Spherical Probes
20:28 Light Bounces
26:00 Optimizing Raytracing
27:50 Improving GI Bounces
29:18 Introduction to Volume Probes (Baked Lighting)
35:05 Getting a perfect Volume Probe bake
42:21 Surfel Resolution
43:20 Using image textures
47:26 Improving texture sharpness
48:28 Using HDRIs
52:44 Glass
57:05 Thin glass (cups and windows)
1:02:44 Volumetrics
1:04:06 What to do when volume probes look dark
1:06:48 Fixing World Light bleed
1:07:44 Fixing flickering alpha maps
1:08:50 Optimizing textures
1:11:35 Optimizing reflection probes
1:14:16 Sphere probe resolution
1:14:58 Raytracing optimizations
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