I will teach you how to use addressables with the cloud in Unity for free! Addressables give you more control over when and how assets are loaded into your game, so it will help you to save gigabytes of your RAM. When you use addressables with the cloud and want to add new content to your game, you can just upload it to the cloud, and players of your game can keep the same build! Environment Asset - https://assetstore.unity.com/packages/3d/environments/unity-terrain-urp-demo-scene-213197 👍 Like and 🔔Subscribe for More Unity and C# Tutorials https://www.youtube.com/@UClTnTUyCeSu9tN8FNNoXMRg 🌟 Support My Work and Unlock Exclusive Content! 🌟 👉 Patreon: https://www.patreon.com/FreedomCoding 🎮 Join Our Developer Community! 💬 Discord: https://discord.gg/JzssYyjvGu 💖 Support Me Financially ☕ PayPal, Revolut: [email protected] Are you looking for a Unity/C# tutor? Contact me here - [email protected] Website - https://www.freedom-coding.com Timestamps: 00:00 Why To Use Addressables? 01:00 Asset Loading Using PATH 03:17 Instantiating Loaded Asset 05:10 Asset Loading Using REFERENCE 06:38 Type Safe Addressable References 07:28 Asset Loading Using LABEL 09:03 Addressables With CLOUD! 13:37 Result