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How Traps Changed in the 2024 DMG

Alphastream 2,947 6 months ago
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Traps have changed in the 5E 2024 DMG. Here is what was removed, what changed, and what we can learn from the 2024 DMG as DMs and designers. Contents 00:00 Learning from Traps 01:18 Early Trap Design 04:36 Traps in 2014 DMG 06:14 Fewer Words in 2024 06:58 Removed from 2024? 10:52 Changed Categories and Damage 12:54 Changed Attacks and Saves 14:46 Traps Now Scale! 15:47 Support the Show 16:16 What Doesn't Scale in Example Traps 18:17 Engagement Steps 19:31 No Check to Disable? 20:43 Guidance I Would Like 21:02 Perception vs Other Skills 23:58 Passive Scores? 25:18 What Xanathar's Still Offers 27:06 Final Assessment I mentioned these links on the show: - Gamehole Con https://www.gameholecon.com/ - Dwarven Forge Dungeon of Doom free adventure: https://dwarvenforge.com/pages/module-dungeon-of-doom Support me and join our community to help shape this show (and get a copy of my Adventure, Encounter, and Monster Design Tools): https://alphastream.org/index.php/support/ You can find more RPG and D&D insights on my blog, https://alphastream.org/ Subscribe to my newsletter to receive a FREE product and get updates on new RPG products and blog posts! https://alphastream.org/index.php/subscribe-to-alphastream-org/ Follow me on Mastodon: https://dice.camp/@Alphastream Follow me on Twitter: https://twitter.com/Alphastream Follow me on Patreon: https://www.patreon.com/Alphastream

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