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How Video Games Lie To You

Mental Checkpoint 218,881 4 years ago
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Updates on the next Mental Checkpoint videos over on Twitter: https://bit.ly/3wGQ1TR It might come as a surprise to some of you, but your favorite games such as Half Life, Doom, Bioshock, Gears of War, System Shock and many others use some pretty clever lies to invisibly balance their gameplay experience behind the scenes. Don't worry though, it's all for your own good, at least from the designer's perspective... In this video I'm going to share some of those secrets including examples that I've personally used to balance my own indie games like Move or Die, with hopes of making your game development journey easier in the process! Relevant Links ---------------------------------- Patreon: https://bit.ly/2SwPWDB Discord: https://bit.ly/3wI5ovB Video Contents ---------------------------------- 0:00 Intro 0:39 Types of Balancing 2:01 Move or Die's Surface 2:56 Near Miss 5:12 UI Design 6:40 Game Mode Balancing 8:19 Mechanical Depth 10:34 The Data Footage Used ---------------------------------- IGN - Mario Kart 8 Deluxe: Mushroom Cup Gameplay GDC - Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay High Quality Gaming - Gears of War 3 - RAAM'S Shadow DLC Full Game Walkthrough Gameplay Longplay [Xbox One X Enhanced [4K] Keith Ballard - Let's Play System Shock 2

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