A functional, multi-purpose city across three hexagon tiles—each with its own identity: civic, industrial, and rural.
Watch every episode: https://www.youtube.com/playlist?list=PLUac7Jwz-2cJQWYYJP-TYNR18nf9SLrNi
In collaboration with @PoplarPonderosa and @GenericLemons
Map download: https://mods.paradoxplaza.com/mods/101305/Any
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In this episode, I take my first turn by transforming three uniquely shaped tiles into a unified and fully functioning city. One tile becomes the civic and cultural heart, featuring a train station, city hall, plazas, and tram boulevards. Another is dedicated to heavy industry—with oil refineries, a port terminal, and a workers’ village. The third is a quieter rural zone, home to low-density housing, agriculture, and key city services.
Everything is connected by a major road and a central tram line, featuring a roundabout park, creating a city that is dense, diverse, and purpose-built.
About
Sunny Scunny is a UK-based Cities: Skylines 2 enthusiast. Fuelled by a passion for urban design, a knack for problem-solving, and an undeniable affection for both beauty and chaos, here to share the love of city-building with you.
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Mod list
https://www.reddit.com/user/sunnyscunny/comments/1k1eo77/civ_skylines_mod_list_i_built_a_city_where_every/
Music
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Every Track an Essay - Fusion (CC-BY) soundcloud.com/et_ae/
#citiesskylines2 #cs2 #cozygaming
00:00 – Welcome to the Hexagon Map
Custom layout, collab setup, and what's coming
01:06 – Planning with Purpose
City layout, tram & road hierarchy, tile roles
03:23 – Civic Core: Downtown Hexagon
Train station, city hall, plaza, schools, and walkability
23:08 – Oil and Order: The Refinery Tile
Heavy industry, port terminal, retention ponds, pollution management
36:22 – Blocks for the People: Workers’ Village
Commyblocks, post office, services, park courtyards
44:14 – Rural Roots: Countryside Living
Farms, low-density homes, hedgerows, crematorium, school
53:45 – Final Thoughts and City Tour
Overview, reflections, and future plans