We take a break from the Mega Dungeon build to discuss some rules I think are good in general, but not good fro my table.
Time codes
0:00 - Intro
2:08 - Advantage Mechanic in 5e D&D
7:47 - What's going on with the Meg-Dungeon?
8:43 - Rolling under stats in D&D
15:03 - Why unlimited magic is limiting in dnd
21:45 - Damage by class is a mistake
29:39 - Individual vs Group Initiative
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I don't use these good D&D rules