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I Should've Tried Godot a Year Ago

Weekie 80,526 7 months ago
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I tried Godot for a week (After using Unity for 10 years) and I'm blown away. I built a multiplayer (networked and split screen) FPS character controller and demo in under a week. I only want to make arcade-y multiplayer games so Godot is perfect. The Multiplayer solution is built-in and easy to use. It just gets me excited. Relevant Links: Essential Add-Ons Spreadsheet: https://docs.google.com/spreadsheets/d/1l3TKdqhiZQlQ3h1bSl1XPOEAysjs2kAWhyQbKx_eI3A/edit?gid=0#gid=0 FPS Character Tutorial: https://www.youtube.com/watch?v=A3HLeyaBCq4 Multiplayer FPS Tutorial: https://www.youtube.com/watch?v=n8D3vEx7NAE Multiplayer Input Add-On: https://github.com/matjlars/godot-multiplayer-input Follow Links: Twitch: https://www.twitch.tv/weekienhn TikTok: https://www.tiktok.com/@weekienhn Blue Sky: https://bsky.app/profile/weekie.bsky.social Discord: https://discord.gg/GgzQu7PfJB Patreon: https://patreon.com/Weekie Contact: [email protected] Chapters: 00:00 - I Finally Tried Godot 01:54 - Making an FPS Character Controller 02:17 - "Just Add Multiplayer" 04:30 - "Okay now make it split screen" 06:05 - The Unity Exit Plan

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