I Used Godot For 7 Months, Here's What I Learned #godot #unity #unrealengine #godotengine
I used Godot for about 7 months now. Though it might be a little less since I am not always working on my indie game all the time. But anyway in this video I go over a few high level items that I learned throughout that time using C++ GDExtension.
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🎶 Music:
Music provided by Chillhop Music
https://chillhop.ffm.to/creatorcred
Little Root
https://soundcloud.com/vg-music-box/music-box-remix-pokemon-ruby-sapphire-litttleroot-town
National Park
https://soundcloud.com/glitchxcity/pokemon-gold-and-silver-national-park-lo-fi-remix
Azalea Town
https://soundcloud.com/glitchxcity/pokemon-gold-and-silver-azalea-town-lofi-remix
The Legend Of Zelda- Song of Storms (Konedawg Remix)
https://soundcloud.com/konedawg/the-legend-of-zelda-song-of-storms-josh-koen-remix
Mario:
https://soundcloud.com/videogameremixes/super-mario-odyssey-new-donk-city-remix
📖 Chapters:
00:00 Intro
01:49 First Impressions
03:46 Nodes
07:40 Issues Upgrading Godot
09:18 C++ Globals
11:58 GDScript vs C++ Performance
16:25 Small Tip For Inspector
17:23 Resources
18:41 C++ '@tool'
20:36 Debugging & Crashes
26:42 Documentation
29:01 Tutorials
30:53 Exporting Games
32:00 1 Thing I Wish Godot Had
33:30 Conclusion
📱Software:
Recording: Streamlabs OBS 🎥
Editing: DaVinci Resolve🎬
Engine: Godot🕹️
IDE: Visual Studio 2022💻
Pixel Art: Aseprite 🖼️
Planning: Trello 🗒️
#godot #gamedev #unity